Lumenrift, an independent game studio in Singapore
Independent game studio · Singapore
We make small, strange, handmade games about curiosity, and the tools we need to build them.
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Our games
Worlds we have built
Every cover here is drawn live by a shader. Hover a game to speed its world up, or open it for the full view.
How we build
Every craft, one small team
These are the skills that go into each game, running on the physics engine from our own toolset. Grab one and throw it.
The studio
Made slowly, in a shophouse in Jalan Rimbun
Small team, long tail
Eighteen people. We keep supporting every game long after launch, with free updates and fixes.
Our own engine tools
A level editor, a shader graph and a build pipeline written for how we work, shared with the team the day they ship.
Playtest every Friday
Every build is played by people outside the team before it ships, from first prototype to final patch.
Four-day week
We crunch on nothing. Fridays are for playtests, learning and the projects people pitch themselves.
Careers
Open roles
We read every application ourselves and reply to all of them, usually within two weeks.
Press kit
For press and creators
You are welcome to stream and make videos of our games, with or without asking. For review keys, email hello@lumenrift.example.
Get the monthly devlog
Behind-the-scenes builds, playtest invites and new roles, once a month.
