work

07:14 AM SGT

07:14 AM

SGT

Work Listing

Digital Education

Many kids now see a tablet screen even before their first book. Making learning engaging is a must.

The Ministry of Education tasked us to create 3 games, in a move to make teaching digital. Through play, primary school pupils can learn about Chinese New Year traditions.

  • Client
    Ministry of Education Singapore
  • Duration
    Jan to Feb 2018
  • Sector
    Education
  • Project Type
    Interactive Educational Game
  • Role
    UX & UI Design
  • Development House
    -

Depicting an MOE Chinese New Year

Many of us remember the distinctive visuals of our primary school textbooks – pastel and clean illustrations. We had to diligently adhere to MOE’s style guide.

 

We visualised the layout, paying attention to minute details. The 3 mini-games were made to look like scenes from the original video. The intended effect was for kids to feel like they had zoomed in on a specific scene during the transition to the game. Eliminating breaks in flow meant kids could remain fully immersed.

 

We kept interactions simple and fun to stimulate learning. Coupled with attractive and familiar graphics, we created a dynamic learning environment.

Effective team management

Three games, four weeks. Our project management skills were put to the test. We had to manage MOE’s expectations, as well as work with multiple teams. We maintained clear communication with all involved parties – from the client’s in-house artist, to the development team.

 

The work involved an ongoing process of designing, reviewing and developing. Screens were developed in quick succession. Once a screen design was confirmed, we handed it over to the developer and started on the next. Close communication with our developers ensured all work was completed on time.

 

We eventually produced work meeting MOE’s standards within the tight deadline.

Going beyond requirements

Mini-games should not mean mini impact.

 

We suggested improvements to the original concepts to enhance learning.

 

In the initial steamboat game proposal, children could only click on food icons to learn about the dish. Why not simulate the cooking experience? Dragging and dropping ingredients into the pot revealed information about the dish. Learning would be more interactive, and not only involve reading static visuals. Even children with short attention spans would be motivated to learn more through this hands-on approach.

Designing for future generations

As generations evolve, more innovative design solutions are needed. The tight deadline pushed us to work nimbly and creatively to produce quality work. Children learn and grow with technology, and so do we.

Similar Work