04:20 AM SGT

04:20 AM


Why we do not limit our revisions

Yugene Lee Yugene Lee | 15 November 2017

Revisions are a big part of the design process

We make revisions with a goal in mind – to move closer to the best end results for the project.

As designers, I’m sure that most of us do not enjoy making revisions. Most designers try to avoid them as it is troublesome and requires extra time catered for these minor changes. But if you noticed, in our proposals, there is one thing we do not include  –  the number of changes we will make.


We believe that it is our job to create design that meets our client’s requirements and its users’ needs. If we are unable to achieve that, then we are not doing our job right. As such, revisions are to be made as we have not completed our job.

But that doesn’t mean we make changes just because the client tells us to. We make them because we made a mistake and the design we produced are not complete.

Revisions happen because we did not manage to gather the accurate requirements – that’s the reason our client request for certain changes. They give us feedback based on what they think fits their business most. We are more than happy to make the changes as it allows us to understand the requirements better.

As we are move forward, we continue to improve ourselves, aiming for the day where we will only need to produce one design and it would meet all the requirements.

All of us in JIN Design are practicing to be better at what we are doing. Our goal is to produce designs that require no changes  —  that means that we’ve reached a state where we are 100% clear on our client’s requirements and user needs, and we are able to produce design that meets that criteria.

“To create a perfect list of requirements require great skills, experience and knowledge. ”

We know where we are at currently. We understand that we are unable to craft a perfectly accurate requirements so we welcome feedback from our clients and users, and are happy to implement necessary changes to fulfil the requirements.

Involving users in your design processUser Research: The Silver Generation